Key Findings and Analysis:

1. Language Impact: The English version of the learning environment resulted in more positive user experiences. This suggests a need to investigate differences between the English and Icelandic versions.

2. Gender Differences: Women reported higher stress and lower focus compared to men, indicating a potential need for tailored support or content delivery strategies.

3. Affective State Changes: The mind wandering experiment showed a trend towards reduced affective states (both positive and negative) after completing the study material. This could indicate engagement but might also suggest a need for more stimulating content.

4. User Feedback: Participants suggested improvements such as shorter courses, less text per page, more multimedia content, and more interactive elements. This feedback could guide future iterations of the learning environment.

5. Avatar Effectiveness: The avatar experiment did not show significant differences in extrinsic motivation between groups. However, motivation was generally high across all groups, suggesting that the base learning environment may already be sufficiently engaging.

6. Recall Accuracy: In the mind wandering experiment, the average recall accuracy was moderate (about 50%). This might indicate a need for improved content retention strategies.

Recommendations:

1. Investigate the differences between English and Icelandic versions to identify factors contributing to more positive experiences in English.

2. Consider implementing more engaging, multimedia-rich content to address user feedback and potentially improve recall accuracy.

3. Explore ways to reduce stress and improve focus, particularly for female participants

4. Conduct larger-scale studies on the avatar and mind wandering aspects to obtain more statistically significant results.

5. Continue refining the learning environment based on user feedback, focusing on content length, interactivity, and multimedia integration.

This summary provides an overview of the key findings and potential areas for improvement in the AI learning environment. Further analysis and larger-scale studies could provide more definitive insights for optimization.

Summary:

Stronger with AI Learning Environment

Used by multiple organizations including schools and adult learning centers
310 total participants (mean age 23 years)
Courses offered in English and Icelandic
Topics included AI, machine learning, and the fourth industrial revolution
Affective state measurements showed:
- English-language users had more positive affective states
- Women reported being more stressed and less focused than men

Mind Wandering (WebGazer) Experiment

12 participants (mean age 33.58 years)
Used eye-tracking software to monitor attention
Measured affective state before and after study material
Trend towards lower positive and negative affective states after completion
Mean recall accuracy: 6.125 out of 12 questions
Participants gave mixed feedback on recommending the course (average 2.95/5)

Avatar Experiment

103 participants divided into three groups
Tested extrinsic motivation with different avatar configurations
No significant differences found between groups
Overall high extrinsic motivation across all groups

The scientific evidence covers experiments on three versions of an AI learning environment: the original Stronger with  AI learning environment, one measuring affect and mind wandering, and one using an adaptive avatar agent.